Tag Archives: meta

Turret Plating and Early-Game Variance: How well did Riot manage the metagame for the 2019 spring split?

Turret plating was introduced to League of Legends for the 2019 season as a way to improve and extend laning phase. That change, along with some other factors, had the potential for huge impact on the pace and metagame of pro LoL. After a full split of domestic and international play, it’s time to evaluate the results to see whether Riot’s changes produced the intended effects, and just as importantly, whether or not they created any collateral damage to the game’s balance.

Spoiler: things worked out pretty well!

Where did the shift come from?

In a development update going into the preseason, Riot stated:

“[Turret plating provides] a more protected and slightly longer laning phase, but still rewards those early push or strong lanes types with the opportunity to destroy a lot of barricade segments and reap the gold rewards.”

Essentially, the goal was to make the first 15 minutes of the game less volatile, but still give it a high influence over the outcome of the game. There was also a sub-goal of bringing down game lengths, partly seen in Riot saying that they wanted to see “decided games resolve faster.”

The goal was not to make the laning phase or early game a more influential part of the overall game flow, and that is the most important aspect of what we’ll evaluate below. Continue reading Turret Plating and Early-Game Variance: How well did Riot manage the metagame for the 2019 spring split?

Demacia Championship 2017: Kha’Zix’s Rise in China

Kha’Zix has been picked or banned in nearly 70% of the games in the Demacia Championship 2017 tournament so far. He has still been a lower priority than dominant champions like Azir, Miss Fortune, and Ornn, but Kha’Zix’s presence is definitely noteworthy. His rise is partly due to buffs, and partly due to matchups in the current meta. Continue reading Demacia Championship 2017: Kha’Zix’s Rise in China

Unstable Meta: Who Benefits and Who Suffers from Patch 5.18?

On August 19, Riot Games announced that the 2015 League of Legends World Championships would be played on patch 5.18. This was literally game-changing, because every competitive region but China had wrapped up its professional play on either 5.14 or 5.15, just before patch 5.16’s “Juggernauts” changes ushered in a sweeping set of item additions and champion reworks, noticeably shifting the metagame.

How will patch 5.18 affect the Worlds landscape? How do teams adapt? Does a brand new meta narrow the gap between top and bottom teams, or widen it? Who will benefit most from patch 5.18, and who will suffer?

Here are some thoughts to chew on as we await the full answers to those questions.

Continue reading on Unikrn