Tag Archives: Dragon

Snapshot Challenge 15:33

The challenge is simple: look at a screenshot that shows one team’s perspective on the game, and use the available information to recommend their next move. It’s a technique for testing and training analysts, and it’s a good discipline for improving game knowledge.

Let’s give it a try.

Click for larger image

I posted this example to Twitter and got a lot of responses, with a variety of rationales. Responses to the tweet included different ideas in various levels of detail, but I also received many DMs, including some experienced professionals. Some of their answers are below, as well as the video and a breakdown of what actually happened. Continue reading Snapshot Challenge 15:33

Early-Game Objectives in the 2016 Meta

Every League of Legends offseason brings change, as Riot injects fresh ideas into their game. Among the changes introduced for 2016, Riot significantly rebalanced the role of objectives in the early game. They left the Dragon in the same state as 2015, but made sweeping changes to Towers and added a completely new objective in the form of the Rift Herald. More passive gold was also added into the game, making the early game move more quickly.

Common perceptions suggest that the Dragon has decreased in value, that the Rift Herald doesn’t have a clear role, and that Towers have become by far the most important early-game objective. But are those perceptions measurably true?

In the discussion below, I’ll present numbers around each of the three early-game objectives, compared to the 2015 season.

Continue reading at Unikrn →

For some additional insight into the ways that different teams are prioritizing each objective, check out the companion post.