Vision control is a huge part of competitive League of Legends. We can measure teams’ level of vision control by looking at both how many wards they purchase and place, and how many of their opponents’ wards they clear out.
The statistics below are from the 18-game 2015 Spring split. Tiebreaker games are not included.
|Team||Total Wards Placed||Average Wards Placed per Minute||Total Stealth Wards Purchased||Total Vision Wards Purchased||"Free" Wards Proportion||Total Wards Cleared||Average Wards Cleared per Minute||Average Proportion of Enemy's Wards Cleared
|Counter Logic Gaming||1,862||2.75||288||338||66%||767||1.13||39%
Points of Interest:
Warding Volume: Team 8 and Gravity placed the most wards, both in total and per minute.
Free Wards: More than three-quarters (77%) of Gravity’s wards were placed for “free” (that is, they came from a trinket or a Sightstone). Compare to TSM, Cloud9, and Coast, all of whom placed 63% or less of their wards for free. This suggests that perhaps the junglers on those teams are less likely to buy a Sightstone, which has certainly been true for C9 Meteos in recent weeks.
Ward Clears: CLG, Cloud9, and Team 8 clear the most wards per minute. All three teams cleared out almost 40% of their opponents’ wards, on average.
Opponent Warding Volume: Team Solo Mid is in the bottom three for proportion of enemy’s wards cleared, but is fourth in wards cleared per minute. This is because teams place a very high number of wards when playing against TSM: in fact, TSM is second for average Opponent wards placed per minute (CLG is first). In effect, TSM and CLG seem to instill a lot of fear in their opponents, leading to greater gold investment in vision.
Cop, AD Carry for Gravity, is a long-term veteran of competitive League of Legends, and one of the North American scene’s mainstays along with high profile names like Dyrus, DoubleLift, and Xpecial. But through his time with Dignitas and Curse, Cop never enjoyed the same level of celebrity and respect as those players, instead garnering a reputation as a consistent, but unexciting, mid-level performer.
A common concept when describing Cop is that he is the measuring stick for NA LCS AD Carries: if you’re better than Cop, you’re good; if you’re worse than Cop, you’re bad. That perception has stuck with Cop for years, to the point that no matter what he does, he is seemingly never seen as better than average, never more than “just consistent”. The phrase implies that Cop can’t put his team on his back and carry them to victory, that he isn’t capable of exceptional performances.
In a recent profile video produced by Riot, Cop even describes himself using the “just consistent” label.
The 2015 season brought about a new opportunity for Cop. He was playing for a new team, Gravity, and was joined by Bunny FuFuu, one of the several Supports he had worked with in 2014.
Even though it may not seem obvious on the surface from Cop’s overall statistics, this new opportunity has been just what Cop needed to break away from his “just consistent” label and prove himself as one of the top AD Carries in North America.
Need proof? Let’s dig into some statistics from the 2015 Spring regular season.
Read the full article on GoldPer10.com.
Gravity’s final game of the 2015 Spring Split, an important clash with Team 8 to secure a playoff spot, was a master class in Thresh play, courtesy of Bunny FuFuu, arguably the best Thresh player in North America today. Bunny ended the game with a 0/1/13 scoreline, and perhaps more importantly, he was responsible for getting the ball rolling for his AD Carry, Cop, who hard carried the victory with a 12/0/4.
That performance led Bunny’s teammate Keane to tweet this the following day:
Keane may have been trolling, or baiting, or playing some other kind of mind game, but he was absolutely right: Gravity’s opponents, most notably their upcoming playoff foes Team Impulse, should probably ban Thresh. Continue reading Ban Out Bunny: How Bunny FuFuu’s Thresh Dominance May Hurt Gravity in the Playoffs