LCS Early-Game Team Stats

Team Liquid have the best early game in North America, hands down.

Their early-game rating (EGR) of 70.7 means that they hit the 15:00 mark their games with an average win probability of 70.7%, the highest EGR among the major regions. That’s a clear improvement over Liquid’s spring regular season mark of 56.3, though with a smaller sample size, of course.

Liquid aren’t earning these leads by farming: their early lane and jungle control has actually been decidedly average. But Liquid are executing as a team and making intentional plays, which is far more valuable than mechanical laning advantages. When you take Liquid’s ~50% control of the early minions and monsters and then add an average of +1.4 kills, +0.3 towers, and +0.7 dragons, you get a team that is firmly in control as it enters the mid game.

Xmithie’s 63% First Blood rate (FB in 5 of 8 games) is definitely worth pointing out here.

Golden Guardians represent an interesting comparison point, since they have some of the highest early lane and jungle control in the league (51.7% for both) but just 54.0 EGR and +360 GD15. They’re giving up early kill deficits and going even on dragons, despite doing well in the lanes and knocking down some early towers. GGS are grabbing dragons later; in fact, they’re tied with Liquid to lead the LCS in overall drake control at 66%. Some extra priority on getting those drakes earlier in the game might be beneficial, though.

Join the Discussion

This site uses Akismet to reduce spam. Learn how your comment data is processed.