Seizing the Reins: How the Worlds Quarterfinalists Control the Map

To win games, it’s vitally important to control the neutral parts of the map. There’s no single number that measures “map control”, but we can paint a pretty solid picture by looking at four different components:

  • Dragon control
  • Baron control
  • Jungle control
  • Vision control

Each of the four components is presented below for the eight teams that made it into the World Championships Quarterfinals. We’ll look at how well they controlled the map in their domestic play* during the Summer, and how well they have transitioned that into their Worlds group stage performances. Note: As of writing this, Origen and the Flash Wolves have completed their Quarterfinal, but I won’t be including that series, so that each team is being compared on relatively equal terms.

Enjoy the data, and share your takeaways and comments with me at @Mag1cLoL.

*Domestic play includes the Summer regular season, Summer playoffs, and Regional tournament. Stats are not available for LPL domestic play.

Dragon Control

dragoncontrolClick for full-size image

Best Domestically: SK Telecom T1, 72%
Best in Group Stage: SK Telecom T1, 95%

Worst Domestically: KT Rolster, 52%
Worst in Group Stage: KT Rolster, 48%

Every team in the Quarterfinals except KT Rolster killed more than half of the Dragons across all of their games, with SKT only giving up one out of nineteen Dragons. The KOO Tigers did a great job, as well, taking 68% of the Dragons during the group stage.

For more information, look up First Dragon Rate (FD) and Dragons per Game (DrPG) on the Worlds Team Stats page.

Baron Control

baroncontrolClick for full-size image

Best Domestically: SK Telecom T1, 83%
Best in Group Stage: SK Telecom T1, 100%

Worst Domestically: KT Rolster, 46%
Worst in Group Stage: KOO Tigers, 50%

Let’s just bask for a moment in how dominant SK Telecom T1 was in their group, and give them lots of credit for killing 83% of the Barons in their domestic play.

As with Dragons, KT Rolster is the only team in the World Quarterfinals with a sub-50% domestic Baron control rate. They improved on that during the group stage, though, taking 63% of the Barons.

For more information, look up First Baron Rate (FBN) on the Worlds Team Stats page.

Jungle Control

jungleshareClick for full-size image

Best Domestically: Fnatic, 58.2%
Best in Group Stage: Fnatic, 61.4%

Worst Domestically: Origen, 49.0%
Worst in Group Stage: Origen, 50.5%

Fnatic owns your jungle. They may have given up a few more Dragons and Barons than they’d like, but they were all over the rest of the map denying jungle farm. Meanwhile, Origen, the KOO Tigers, the Flash Wolves, and AHQ had some difficulty controlling the jungle camps, though their control was still above 50%.

SKT’s jungle share may be artificially low because of how quickly they ended their games, allowing themselves less time to control the enemy jungle and inflate their share.

Vision Control

Vision Output

visionoutputClick for full-size image

Best Domestically: KT Rolster, 3.67
Best in Group Stage: KT Rolster, 4.26

Worst Domestically: ahq e-Sports Club, 2.97
Worst in Group Stage: SK Telecom T1, 3.13

Interpretation below.

Vision Denial

visiondenialClick for full-size image

Best Domestically: KT Rolster, 35.1%
Best in Group Stage: SK Telecom T1, 37.0%

Worst Domestically: Origen, 30.2%
Worst in Group Stage: KOO Tigers, 26.6%

KT Rolster may not have the best Dragon or Baron control, but man do they lay out the vision. A WPM above 4 is unheard of. But at the same time, they’re sacrificing some of their ward clearing to get there, with just a 30.8% ward clear rate.

SKT showed the opposite pattern, placing relatively few wards but clearing 37.0% of their opponents’ wards. That may be related to how much they walked over their opposition in their six wins, though. It will be interesting to see what their vision game looks like if they get tested a bit more during the knockout stage.

Join the Discussion

This site uses Akismet to reduce spam. Learn how your comment data is processed.