The announcement of the official LCS awards is around the corner, but you don’t need to wait: Oracle’s Elixir’s unofficial awards are here!
Tim Sevenhuysen and Cody Gerard have each selected their top 3 finishers in three award categories: Most Valuable Player, Most Improved Player, and Rookie of the Year (2019). Below, we present our picks for your edification, entertainment, debate, and fire-starting material.
Most Valuable Player
Rookie of the Year
Most Improved Player Continue reading Unofficial LCS Awards for 2019 Summer – Our MVP, Most Improved, and Rookie of the Year
The “trade play” challenge gives you a sequence of play where both teams gained some objective or advantage, and asks you to judge which team gained more. An effective response to this challenge needs to consider each team’s win conditions, and the game state at the start and end of the sequence.
July 30, 2019 Challenge
Continue reading Analyst Challenge – Trade Play, July 30
The following article was contributed by Cody Gerard.
NOTE: For some interesting discussion on the article, check out the Twitter thread!
If you’re a League of Legends stathead like me—and let’s face it, if you’re reading this article then you are!—you’ve probably wondered why there’s such a lack of reliable, useful advanced metrics and statistics in League of Legends. On the surface, everything about League of Legends should lend itself to this. After all, it is a game that, in many ways, is all about maximizing value and efficiency, the things which most advanced stats in traditional sports are designed to measure, and yet by and large League of Legends lacks those advanced stats.
When I first started trying to write this article, that was the problem I was endeavoring to solve. I wanted to create, at the very least, an outline for a stat designed to give an overarching valuation of an individual player, something similar to baseball’s Wins Above Replacement (WAR) or Weighted Runs Created Plus (wRC+). Continue reading LoL’s Advanced Stats Problem – Cody Gerard