There’s a pursuit that’s been going on in high level League of Legends for years. No one brings it up, no one talks about it, I’m not even sure most people realize what they’re doing when they’re looking for it, but it is constantly in play: it is the persistent search for the next great source of free or cheap early game sustain.
You could argue that this goes back to the days of Doran’s Blade, Crystalline Flask, or even Long Sword/Boots + Health Pots, but for the first half of League of Legends’ lifespan the options remained fairly stagnant. It was really the introduction of Warlord’s Bloodlust at the start of Season 6 that made people realize just how powerful early game sustain could be. And thus began a cycle: high-level players would discover a source of early game sustain, one that was cheap or free, and they would use it to bridge champions’ weak early games, or make their oppressive laning even stronger, by mitigating opponents’ ability to trade against them.
How Did We Get Here?
If sustain is such an early-game inhibitor and Riot wants to encourage early-game aggression and player-to-player engagements, why have meaningful early game sustain at all? Well, the answer is simple: sustain feels good. Continue reading League of Legends’ Sustain Problem