Tag Archives: Huhi

Improving CSD – A better way to measure effectiveness in lane

The Creep Score Difference statistic is commonly used to evaluate a player’s laning phase; however, it’s far from a perfect stat. One of the main problems I have with the stat is that it doesn’t account for the champion matchup, which may give each player advantages or disadvantages before the game even starts.

To account for the strength of matchups in CSD, I have created a matchup-adjusted CSD stat which is calculated by taking the actual CSD and subtracting the matchup’s average CSD from it.

Adjusted CSD = CSD – Matchup CSD

Since this formula uses matchup averages for CSD, it is important to set some limitations on what can be used as the matchup average. I’ve set the sample size limit for each matchup to 5 games: if a matchup has been played 5 games or more, then the average CSD over those games will be used, but if the matchup has been played for fewer than 5 games then the matchup CSD will be registered as 0, meaning that the adjusted CSD will equal the actual CSD.

One issue that arises from implementing a minimum number of games for a matchup is that there may not be enough data on a lot of the matchups. While I only want to use pro play for the matchup CSD value, I also need to ensure that I can get a value for almost all matchups. To do this in the calculations that follow, I’ve decided to use data from the CBLoL, LCK, LCS, LEC and LMS. All of the data used from these leagues is from games played on the same patches (9.01, 9.02, 9.03, 9.04, 9.05) during the Spring Split 2019 regular season.

To illustrate, the size of the adjustments that can be made using this approach, the tables below show the 5 matchups for each role that have the largest average CSD at 10 minutes with a minimum of 5 games played. Continue reading Improving CSD – A better way to measure effectiveness in lane

The New CLG: What We Learned at IEM San Jose

A month ago, when the unthinkable happened and Doublelift left Counter Logic Gaming for their archrivals, Team SoloMid, the esports world erupted with commentary. Beyond the drama and storylines, most of the analytical work focused on TSM’s prospects and the partnership between Doublelift and Bjergsen. CLG’s side of the transaction was thoroughly dissected for drama and mined for memes, but there was far less conversation about the roster that had been left behind, and what might become of it.

The CLG fanbase was rife with skepticism, some fans saying their loyalty would follow Doublelift to TSM, others simply bemoaning the team’s future. Significant questions were being raised: how might roster changes at AD Carry and Mid lane—where Huhi had already supplanted Pobelter—change the team’s dynamic? Who could possibly fill Doublelift’s shoes?

At Intel Extreme Masters San Jose, we got to watch the new CLG roster in action as they made a run to the Finals. During those games, some questions about the new CLG were answered; others were raised. It was clear that we were watching a different CLG, but how different? Let’s take a look.

Continue reading at Unikrn →