Tag Archives: G2 Esports

Three EU LCS Roster Moves to Watch

The winds of change that blow through the offseason always create a fascinating set of loose threads ready to be woven into new storylines. And while North American and Chinese franchising has dominated headlines, there’s plenty of reason for excitement and curiosity in Europe, too.

Here are three of the EU LCS’s offseason moves that have captured my imagination the most going into 2018.

Hylissang joins Fnatic

Anything Fnatic does generates plenty of attention, simply given who they are as a brand and what they represent for Europe as a region. But Hylissang doesn’t just deserve discussion because of the team he’s joining. In my opinion, he has the potential to be among the most influential pick-ups for any team in Europe. Continue reading Three EU LCS Roster Moves to Watch

EU LCS Finals: G2 vs UoL Stats Comparison

Ahead of the EU LCS 2017 spring finals this weekend between G2 Esports and the Unicorns of Love, here’s a statistical breakdown of how they performed in the regular season.


G2 spent more of their time this season playing from ahead. They had a much higher early-game rating (EGR), based on taking a lot of early towers.

The Unicorns did a lot of their work in the mid and late game, comparatively. They had an average EGR but still won most of their games, largely because they pushed the pace with combat. UoL fought the most of any team in the league. In fact, they had the second-highest combined kills per minute (CKPM) across the five major regions. Only the LPL’s LGD Gaming had a higher CKPM, but LGD’s numbers were heavily driven by deaths, with just a 0.76 K:D ratio.

Jungle control is a big point of differentiation for the two teams. G2 dominated the jungle farm game, with the second-highest jungle control in the five major regions (behind only AHQ eSports’ 57.1%). The Unicorns, by contrast, had below-average jungle control, which was likely related both to their propensity to group up and fight instead of playing a controlled farming style, and also to their low vision output, which made the neutral parts of the map more dangerous.