NA LCS 2016 Spring Regular Season Team Statistics

GPGames Played
AGTAverage Game Time
W%Win Percentage
AGLAverage Game Length
G LenAverage Game Length
P%Percentage of games champion was picked in the given role
B%Percentage of games in which the champion was banned (not role-specific)
P+B%Percentage of games in which the champion was either picked or banned (not role-specific)
KTotal Kills
DTotal Deaths
ATotal Assists
KPGKills per Game
DPGDeaths per Game
APGAssists per Game
Team KPGKills per Game
Team DPGDeaths per Game
KDATotal Kill/Death/Assist Ratio
K:DKill-to-Death Ratio
CKPMCombined Kills per Minute (Team Kills + Opposing Team Kills)
GD@10Average Gold Difference at 10 Minutes
GD@15Average Gold Difference at 15 Minutes
Team GD@15Average Team Gold Difference at 15 Minutes
GPRGold Percent Rating: Average amount of the game's total gold held, centered around 50% and multiplied by 100 (e.g. +1.00 represents 51.00%)
GSPDAverage Gold Spent Percentage Difference
EGREarly-Game Rating
MLRMid/Late Rating
TWLProportion of time spent with a gold lead (holding more than 52% of the gold in the game). Developed by
TWDProportion of time spent with a gold deficit (holding less than 48% of the gold in the game). Developed by
FBP%First Blood participation rate (FB kills+assists / games played)
FBPFirst Blood participation rate (FB kills+assists / games played)
FBD%First Blood death rate (FB deaths / games played)
K+A@15Average kills+assists at 15 minutes
K@15Average kills at 15 minutes
A@15Average assists at 15 minutes
D@15Average deaths at 15 minutes
FB%First Blood Rate (includes both kills and assists for players)
FD%First Dragon Rate
FT%First Tower Rate
F3T%First to Kill Three Towers Rate
HLD%Percentage of games in which the team acquired Rift Herald.
FBN%First Baron Rate
BN%Baron Control Rate
FT TimeAverage First Tower Kill Time
FTTAverage First Tower Kill Time
DrPGDragons Killed per Game
DRG%Dragon Control Rate
TPGTowers Killed per Game
KPKill Participation
aKPAverage Kill Participation
D%Share of team's deaths
DTH%Share of team's deaths
CSD@10Average Creep Score Difference at 10 Minutes
CSPMAverage monsters + minions killed per minute
CS%P15Average share of team's post-15-minute minion and monster kills
DPMAverage Damage to Champions per Minute
Team DPMAverage Team Damage to Champions per Minute
Team DTPMAverage Team-wide Damage Taken from Champions per Minute
DTPMAverage Damage Taken from Champions per Minute
DPDAverage Damage to Champions Percentage Difference
Dmg%Average Share of Team's Total Damage to Champions
EGPMAverage Earned Gold per Minute (excludes starting gold and inherent gold generation)
Gold%Average Share of Team's Total Gold Earned (excludes starting gold and inherent gold generation)
Gold% Post-15Average Share of Team's Gold Earned Post-15 Minutes (excludes starting gold and inherent gold generation)
JNG%Average Share of Game's Total Jungle CS
WPMAverage Wards Placed per Minute
WCPMAverage Wards Cleared per Minute
WC%Average Percentage of Opponent Wards Cleared
VWCAverage Percentage of Opponent Visible Wards Cleared
IWCAverage Percentage of Opponent Invisible Wards Cleared
CS% Post-15Average Share of Team's Creep Score After 15 Minutes
Minion% Post-15Average Share of Team's Minion Kills After 15 Minutes
Monster% Post-15Average Share of Team's Monster Kills After 15 Minutes

Counter Logic Gaming1813533.82161811.190.6557.514.74.6%80661%78%50%50%70%52.3%3.321.4373.5%24.7%
Echo Fox1861238.01421860.760.5141.6-6.3-4.4%-71453%29%24%56%38%47.3%3.371.5370.7%29.6%
NRG Esports189935.11832130.860.6635.711.4-4.7%-1,57718%53%35%59%47%46.5%3.471.4870.5%26.3%
Team Impulse1951432.51852630.700.7234.5-8.2-8.6%-2,10753%47%42%24%45%46.4%3.301.3965.7%24.0%
Team Liquid1810836.12441901.280.6753.42.25.4%35750%56%61%50%61%51.8%3.391.3371.7%18.8%
Team SoloMid189934.92172430.890.7351.7-1.7-0.3%-1528%50%50%31%50%52.3%3.451.3274.4%19.9%
For a full list of abbreviations and explanations, check the Definitions page.
Last Updated: April 7, 2016 9:02 pm

League of Legends Esports Analytics