LCK 2016 Spring Regular Season Team Statistics

PosPosition
GPGames Played
AGTAverage Game Time
WWins
W%Win Percentage
AGLAverage Game Length
LLosses
G LenAverage Game Length
P%Percentage of games champion was picked in the given role
B%Percentage of games in which the champion was banned (not role-specific)
P+B%Percentage of games in which the champion was either picked or banned (not role-specific)
KTotal Kills
DTotal Deaths
ATotal Assists
KPGKills per Game
DPGDeaths per Game
APGAssists per Game
Team KPGKills per Game
Team DPGDeaths per Game
KDATotal Kill/Death/Assist Ratio
K:DKill-to-Death Ratio
CKPMCombined Kills per Minute (Team Kills + Opposing Team Kills)
XPD@10Average Experience Difference at 10 Minutes
XPD10Average Experience Difference at 10 Minutes
GD@10Average Gold Difference at 10 Minutes
GD@15Average Gold Difference at 15 Minutes
GD10Average Gold Difference at 10 Minutes
GD15Average Gold Difference at 15 Minutes
Team GD@15Average Team Gold Difference at 15 Minutes
GPRGold Percent Rating: Average amount of the game's total gold held, centered around 50% and multiplied by 100 (e.g. +1.00 represents 51.00%)
GSPDAverage Gold Spent Percentage Difference
EGREarly-Game Rating
MLRMid/Late Rating
TWLProportion of time spent with a gold lead (holding more than 52% of the gold in the game). Developed by league-analytics.com.
TWDProportion of time spent with a gold deficit (holding less than 48% of the gold in the game). Developed by league-analytics.com.
FBP%First Blood participation rate (FB kills+assists / games played)
FBPFirst Blood participation rate (FB kills+assists / games played)
FBD%First Blood death rate (FB deaths / games played)
K+A@15Average kills+assists at 15 minutes
K@15Average kills at 15 minutes
A@15Average assists at 15 minutes
D@15Average deaths at 15 minutes
FB%First Blood Rate (includes both kills and assists for players)
FD%First Dragon Rate
FT%First Tower Rate
F3T%First to Kill Three Towers Rate
HLD%Percentage of games in which the team acquired Rift Herald.
FBN%First Baron Rate
BN%Baron Control Rate
FT TimeAverage First Tower Kill Time
FTTAverage First Tower Kill Time
DrPGDragons Killed per Game
DRG%Dragon control rate. If ELD% is also reported, this only reflects elemental drakes.
ELD%Elder dragon control rate.
TPGTowers Killed per Game
KPKill Participation
aKPAverage Kill Participation
D%Share of team's deaths
DTH%Share of team's deaths
CSD@10Average Creep Score Difference at 10 Minutes
CSD10Average Creep Score Difference at 10 Minutes
CSPMAverage monsters + minions killed per minute
CS%P15Average share of team's post-15-minute minion and monster kills
DPMAverage Damage to Champions per Minute
Team DPMAverage Team Damage to Champions per Minute
Team DTPMAverage Team-wide Damage Taken from Champions per Minute
DTPMAverage Damage Taken from Champions per Minute
DPDAverage Damage to Champions Percentage Difference
Dmg%Average Share of Team's Total Damage to Champions
EGPMAverage Earned Gold per Minute (excludes starting gold and inherent gold generation)
Gold%Average Share of Team's Total Gold Earned (excludes starting gold and inherent gold generation)
Gold% Post-15Average Share of Team's Gold Earned Post-15 Minutes (excludes starting gold and inherent gold generation)
JNG%Average Share of Game's Total Jungle CS
WPMAverage Wards Placed per Minute
WCPMAverage Wards Cleared per Minute
WC%Average Percentage of Opponent Wards Cleared
VWCAverage Percentage of Opponent Visible Wards Cleared
IWCAverage Percentage of Opponent Invisible Wards Cleared
CS% Post-15Average Share of Team's Creep Score After 15 Minutes
Minion% Post-15Average Share of Team's Minion Kills After 15 Minutes
Monster% Post-15Average Share of Team's Monster Kills After 15 Minutes

TeamGPWLAGTKDK:DCKPMEGRMLRGSPDGD@15FB%FD%FT%FBN%DRG%JNG%WPMWCPMVWCIWC
Afreeca Freecs46242236.25145141.000.6157.8-5.62.0%52857%59%59%50%55%51.3%3.361.6969.0%26.2%
CJ Entus46192740.64515310.850.5339.81.5-4.5%-80541%33%43%48%40%47.5%3.741.6668.9%26.8%
Jin Air Green Wings42231940.74263581.190.4653.21.60.5%25352%60%55%55%54%50.9%3.811.7972.3%29.0%
Kongdoo Monster4383537.73265660.580.5542.8-24.2-9.1%-74744%56%44%29%48%46.9%3.481.5164.6%24.1%
KT Rolster43291438.45554571.210.6149.817.62.0%-251%47%49%50%56%50.6%3.771.8575.1%30.3%
Longzhu Gaming43212239.04254171.020.5053.6-4.71.9%41258%47%44%51%50%51.4%3.901.6872.4%28.6%
ROX Tigers4134733.46243591.740.7261.921.013.0%1,24178%51%61%76%52%53.3%3.491.4673.6%23.9%
Samsung Galaxy44222236.84014230.950.5147.42.6-0.2%-12336%43%41%56%46%50.8%4.031.7972.3%29.4%
SBENU Sonicboom4193237.32885160.560.5340.2-18.2-9.8%-98339%44%44%34%46%46.5%3.861.7568.1%30.9%
SK Telecom T141261536.54893691.330.5754.19.34.7%27944%63%61%56%55%50.9%3.771.7673.5%29.2%
For a full list of abbreviations and explanations, check the Definitions page.
Last Updated: April 29, 2016 8:33 pm

League of Legends esports statistics and analytics by Tim Sevenhuysen