EU LCS 2016 Summer Regular Season Team Statistics

PosPosition
GPGames Played
AGTAverage Game Time
WWins
W%Win Percentage
AGLAverage Game Length
LLosses
G LenAverage Game Length
P%Percentage of games champion was picked in the given role
B%Percentage of games in which the champion was banned (not role-specific)
P+B%Percentage of games in which the champion was either picked or banned (not role-specific)
KTotal Kills
DTotal Deaths
ATotal Assists
KPGKills per Game
DPGDeaths per Game
APGAssists per Game
Team KPGKills per Game
Team DPGDeaths per Game
KDATotal Kill/Death/Assist Ratio
K:DKill-to-Death Ratio
CKPMCombined Kills per Minute (Team Kills + Opposing Team Kills)
XPD@10Average Experience Difference at 10 Minutes
XPD10Average Experience Difference at 10 Minutes
GD@10Average Gold Difference at 10 Minutes
GD@15Average Gold Difference at 15 Minutes
GD10Average Gold Difference at 10 Minutes
GD15Average Gold Difference at 15 Minutes
Team GD@15Average Team Gold Difference at 15 Minutes
GPRGold Percent Rating: Average amount of the game's total gold held, centered around 50% and multiplied by 100 (e.g. +1.00 represents 51.00%)
GSPDAverage Gold Spent Percentage Difference
EGREarly-Game Rating
MLRMid/Late Rating
TWLProportion of time spent with a gold lead (holding more than 52% of the gold in the game). Developed by league-analytics.com.
TWDProportion of time spent with a gold deficit (holding less than 48% of the gold in the game). Developed by league-analytics.com.
FBP%First Blood participation rate (FB kills+assists / games played)
FBPFirst Blood participation rate (FB kills+assists / games played)
FBD%First Blood death rate (FB deaths / games played)
K+A@15Average kills+assists at 15 minutes
K@15Average kills at 15 minutes
A@15Average assists at 15 minutes
D@15Average deaths at 15 minutes
FB%First Blood Rate (includes both kills and assists for players)
FD%First Dragon Rate
FT%First Tower Rate
F3T%First to Kill Three Towers Rate
HLD%Percentage of games in which the team acquired Rift Herald.
FBN%First Baron Rate
BN%Baron Control Rate
FT TimeAverage First Tower Kill Time
FTTAverage First Tower Kill Time
DrPGDragons Killed per Game
DRG%Dragon control rate. If ELD% is also reported, this only reflects elemental drakes.
ELD%Elder dragon control rate.
TPGTowers Killed per Game
KPKill Participation
aKPAverage Kill Participation
D%Share of team's deaths
DTH%Share of team's deaths
CSD@10Average Creep Score Difference at 10 Minutes
CSD10Average Creep Score Difference at 10 Minutes
CSPMAverage monsters + minions killed per minute
CS%P15Average share of team's post-15-minute minion and monster kills
DPMAverage Damage to Champions per Minute
Team DPMAverage Team Damage to Champions per Minute
Team DTPMAverage Team-wide Damage Taken from Champions per Minute
DTPMAverage Damage Taken from Champions per Minute
DPDAverage Damage to Champions Percentage Difference
Dmg%Average Share of Team's Total Damage to Champions
EGPMAverage Earned Gold per Minute (excludes starting gold and inherent gold generation)
Gold%Average Share of Team's Total Gold Earned (excludes starting gold and inherent gold generation)
Gold% Post-15Average Share of Team's Gold Earned Post-15 Minutes (excludes starting gold and inherent gold generation)
JNG%Average Share of Game's Total Jungle CS
WPMAverage Wards Placed per Minute
WCPMAverage Wards Cleared per Minute
WC%Average Percentage of Opponent Wards Cleared
VWCAverage Percentage of Opponent Visible Wards Cleared
IWCAverage Percentage of Opponent Invisible Wards Cleared
CS% Post-15Average Share of Team's Creep Score After 15 Minutes
Minion% Post-15Average Share of Team's Minion Kills After 15 Minutes
Monster% Post-15Average Share of Team's Monster Kills After 15 Minutes

TeamGPWLAGTKDK:DCKPMGPRGSPDEGRMLRGD@15FB%FD%DRG%FT%F3T%HLD%FBN%BN%JNG%WPMWCPMVWCIWC
Fnatic37201736.94493761.190.600.392.3%55.9-1.942449%49%55%59%51%32%47%57%53.1%3.461.3569.3%26.0%
G2 Esports3628836.15123231.590.640.9011.3%65.012.81,18139%69%67%56%64%53%66%66%54.3%3.601.3171.4%24.9%
Giants36191736.14144081.010.630.040.8%48.24.6-33061%53%55%39%42%44%50%55%52.0%3.611.2666.6%22.6%
H2K37211635.14273661.170.610.42-0.2%58.9-2.143154%57%57%49%68%24%47%47%48.5%3.671.3768.9%27.3%
Origen36122440.93655080.720.59-0.29-5.3%38.4-5.0-64758%42%38%44%33%61%51%48%49.9%3.371.3967.3%28.8%
Roccat36102637.33865750.670.71-0.89-7.6%37.4-9.6-90539%42%41%50%39%11%36%35%47.4%3.521.2264.7%25.2%
Schalke 0437152236.63944090.960.59-0.38-3.8%46.6-6.18043%30%37%65%54%8%43%42%47.2%3.241.3165.7%25.5%
Splyce36241234.84833991.210.700.313.2%52.214.523953%47%52%36%56%31%70%65%51.3%3.401.2070.9%23.4%
Unicorns of Love36171934.64164690.890.71-0.290.2%46.21.0-57544%56%54%53%61%50%54%52%48.4%3.291.3771.8%27.4%
Vitality37162137.13874030.960.58-0.14-0.9%51.0-7.87559%57%49%49%32%46%38%38%48.0%3.711.3165.7%24.2%
For a full list of abbreviations and explanations, check the Definitions page.
Last Updated: October 6, 2016 7:11 am. Includes tiebreakers.

League of Legends esports statistics and analytics by Tim Sevenhuysen