EU CS 2016 Summer Regular Season Team Statistics

PosPosition
GPGames Played
AGTAverage Game Time
WWins
W%Win Percentage
AGLAverage Game Length
LLosses
G LenAverage Game Length
P%Percentage of games champion was picked in the given role
B%Percentage of games in which the champion was banned (not role-specific)
P+B%Percentage of games in which the champion was either picked or banned (not role-specific)
KTotal Kills
DTotal Deaths
ATotal Assists
KPGKills per Game
DPGDeaths per Game
APGAssists per Game
Team KPGKills per Game
Team DPGDeaths per Game
KDATotal Kill/Death/Assist Ratio
K:DKill-to-Death Ratio
CKPMCombined Kills per Minute (Team Kills + Opposing Team Kills)
XPD@10Average Experience Difference at 10 Minutes
XPD10Average Experience Difference at 10 Minutes
GD@10Average Gold Difference at 10 Minutes
GD@15Average Gold Difference at 15 Minutes
GD10Average Gold Difference at 10 Minutes
GD15Average Gold Difference at 15 Minutes
Team GD@15Average Team Gold Difference at 15 Minutes
GPRGold Percent Rating: Average amount of the game's total gold held, centered around 50% and multiplied by 100 (e.g. +1.00 represents 51.00%)
GSPDAverage Gold Spent Percentage Difference
EGREarly-Game Rating
MLRMid/Late Rating
TWLProportion of time spent with a gold lead (holding more than 52% of the gold in the game). Developed by league-analytics.com.
TWDProportion of time spent with a gold deficit (holding less than 48% of the gold in the game). Developed by league-analytics.com.
FBP%First Blood participation rate (FB kills+assists / games played)
FBPFirst Blood participation rate (FB kills+assists / games played)
FBD%First Blood death rate (FB deaths / games played)
K+A@15Average kills+assists at 15 minutes
K@15Average kills at 15 minutes
A@15Average assists at 15 minutes
D@15Average deaths at 15 minutes
FB%First Blood Rate (includes both kills and assists for players)
FD%First Dragon Rate
FT%First Tower Rate
F3T%First to Kill Three Towers Rate
HLD%Percentage of games in which the team acquired Rift Herald.
FBN%First Baron Rate
BN%Baron Control Rate
FT TimeAverage First Tower Kill Time
FTTAverage First Tower Kill Time
DrPGDragons Killed per Game
DRG%Dragon control rate. If ELD% is also reported, this only reflects elemental drakes.
ELD%Elder dragon control rate.
TPGTowers Killed per Game
KPKill Participation
aKPAverage Kill Participation
D%Share of team's deaths
DTH%Share of team's deaths
CSD@10Average Creep Score Difference at 10 Minutes
CSD10Average Creep Score Difference at 10 Minutes
CSPMAverage monsters + minions killed per minute
CS%P15Average share of team's post-15-minute minion and monster kills
DPMAverage Damage to Champions per Minute
Team DPMAverage Team Damage to Champions per Minute
Team DTPMAverage Team-wide Damage Taken from Champions per Minute
DTPMAverage Damage Taken from Champions per Minute
DPDAverage Damage to Champions Percentage Difference
Dmg%Average Share of Team's Total Damage to Champions
EGPMAverage Earned Gold per Minute (excludes starting gold and inherent gold generation)
Gold%Average Share of Team's Total Gold Earned (excludes starting gold and inherent gold generation)
Gold% Post-15Average Share of Team's Gold Earned Post-15 Minutes (excludes starting gold and inherent gold generation)
JNG%Average Share of Game's Total Jungle CS
WPMAverage Wards Placed per Minute
WCPMAverage Wards Cleared per Minute
WC%Average Percentage of Opponent Wards Cleared
VWCAverage Percentage of Opponent Visible Wards Cleared
IWCAverage Percentage of Opponent Invisible Wards Cleared
CS% Post-15Average Share of Team's Creep Score After 15 Minutes
Minion% Post-15Average Share of Team's Minion Kills After 15 Minutes
Monster% Post-15Average Share of Team's Monster Kills After 15 Minutes

TeamGPWLAGTKDK:DCKPMGSPDEGRMLRGD@15FB%FD%DRG%FT%F3T%HLD%FBN%BN%JNG%WPMWCPMVWCIWC
Epsilon Esports104640.9951290.740.54-5.8%40.9-0.9-58220%30%32%70%70%20%40%44%47.6%3.401.4665.5%30.6%
Huma106438.51501530.980.783.5%56.83.235530%80%63%80%50%30%56%43%49.6%3.191.2975.0%24.3%
Millenium105535.31321171.130.70-0.4%49.20.8-8170%60%64%30%30%30%50%64%51.4%3.431.2968.3%25.1%
Misfits109135.01921061.810.8416.7%74.915.11,99970%40%59%50%70%70%90%76%60.0%3.621.0674.5%21.6%
Nerv102835.5841380.610.62-10.5%38.0-18.0-65820%20%30%60%40%60%20%18%45.8%3.301.2066.3%21.6%
Team Forge104637.71341500.890.75-3.4%40.2-0.2-1,03390%70%58%10%40%10%44%43%45.5%3.441.2466.2%26.5%
For a full list of abbreviations and explanations, check the Definitions page.
Last Updated: July 5, 2016 2:29 pm

League of Legends esports statistics and analytics by Tim Sevenhuysen