Lane efficiency is a new statistic that measures how well teams manage minion waves throughout the game, both in terms of maximizing their own farming and preventing their opponents from farming. It is reported as a percentage, with values above 50% showing strong performance and below showing weakness.
Full details are below, including the formula, important context for interpretation, and reasons why I chose this approach instead of some alternatives. To see the lane efficiency statistic in action for the NA LCS and EU LCS, head to the findings article. Continue reading Introducing “Lane Efficiency”
TL;DR Because of changes to the jungle as part of Season 7, I am proposing a new way of measuring junglers’ early-game effectiveness.
Changes to the jungle for the 2017 season have created some loss of meaning in one of the oldest statistics used for professional play: CS Difference at X minutes. The addition of more small creeps in the raptor and krug camps has created wider variance in the value of a single creep score (CS), leading to inflated CS gaps for junglers without any real difference in the gold or experience gaps being generated.
These changes have some implications for how we should report on junglers’ early-game head-to-heads. Continue reading Jungler slash lines improve measurement of early-game effectiveness
Read about Jesse Albert’s “Kill Shares” concept.
Watch the Sweeping Lens for Kill Participation.