There has been a lot of diversity in the of role of mid lane at the 2018 Mid-Season Invitational, from supportive champions like Karma and Sion to melee assassins like Yasuo, and even some roaming mages like Taliyah and Aurelion Sol.
This chart of damage share vs. CS share post-15-minutes shows how each team balanced their mid laner’s role throughout the group stage.
Caps is a standout, with three games on Yasuo and only one on a support champion (Karma). That has led to the highest damage share among mid laners, while also netting him high farm share, especially as he split pushes.
Meanwhile, Bdd’s use of Galio and Karma (two games each) as well as one game on Sion helped produce the lowest share of his team’s farm by a wide margin. Between that champion pool and Khan’s higher proportion of carries (Camille x3, Illaoi, Gnar, Vladimir), Bdd was relied on less for his damage output than most other mid laners.
It’s worth noting, though, that Bdd’s damage contributions were quite similar to Xiaohu’s and Pobelter’s even despite allowing his ADC and top laner to pick up so much more of his team’s farm. That’s a positive trait, even if it won’t earn much of a spotlight.
Ahead of the EU LCS 2017 spring finals this weekend between G2 Esports and the Unicorns of Love, here’s a statistical breakdown of how they performed in the regular season.
G2 spent more of their time this season playing from ahead. They had a much higher early-game rating (EGR), based on taking a lot of early towers.
The Unicorns did a lot of their work in the mid and late game, comparatively. They had an average EGR but still won most of their games, largely because they pushed the pace with combat. UoL fought the most of any team in the league. In fact, they had the second-highest combined kills per minute (CKPM) across the five major regions. Only the LPL’s LGD Gaming had a higher CKPM, but LGD’s numbers were heavily driven by deaths, with just a 0.76 K:D ratio.
Jungle control is a big point of differentiation for the two teams. G2 dominated the jungle farm game, with the second-highest jungle control in the five major regions (behind only AHQ eSports’ 57.1%). The Unicorns, by contrast, had below-average jungle control, which was likely related both to their propensity to group up and fight instead of playing a controlled farming style, and also to their low vision output, which made the neutral parts of the map more dangerous.
The latest Oracle’s Elixir scrying orb lets you explore teams’ map control, contrasting their lane efficiency and jungle control. Filter by map side or patch to take a deeper dive into the data.
Teams like SK Telecom T1, G2 Esports, and AHQ e-Sports Club lead the way with high lane efficiency and jungle control. In North America, results are more mixed: Cloud9 have excelled in lane efficiency but struggled to control the jungle, while Team Liquid achieved the opposite.